Discover the immersive MMORPG Renaissance Kingdoms, now available in early access on your smartphone!

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Apresentação

Renaissance Kingdoms is an immersive MMORPG, currently in early access, set in the universe of Renaissance Kingdoms, where players are free to become anyone and do anything, in a fun and alternative version of 15th Century Europe.

A total freedom of choice

You can customize your character and your house, join powerful families and choose your own destiny in a world with no restriction: from being a miller in a small village to a sailor on a merchant ship, to being elected count or king, everything is possible. The thriving universe and its realistic economic system entirely rely on the actions of the players. Minigames allow you to earn resources for you and/or your community, while an immersive choice-driven story system, called adventures, offer the player action-packed adventures with moral choices.

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An infinity of fates in one life

In Renaissance Kingdoms, you can become a baker to supply bread to the village, or a bandit to rob imprudent travellers, a soldier to join an army, a general to lead an army, a bishop or a cardinal to spread your faith, get elected as a count or even as a king... The possibilities are endless and nothing stops you to have several destinies in one life!


Create a unique character and home!

You can also entirely customize your character by modifying the details of his/her physical appearance and the clothes he/she is wearing to fit the social status of your character. You can also customize the appearance of your home, both outside and inside and, if you are elected mayour, you can customize the appearance of your village!

A universe with an economic system where every player matters

In Renaissance Kingdoms, each character is a player who has an powerful impact on the world and the other players. For instance, in order to raise an army, you must convince other players to get weapons and join you, wether you pay them or persuade them to do it. In order to be elected to a major position, you will have to convince the electors that they should choose you. Likewise, the economic system of the game encourages player cooperation as, from the loaf of bread to the warship, every item of the game is made by the players.

Make the right choices

Renaissance Kingdoms also includes an original mechanic of adventures where you character, alone or with/against other players, will live thrilling adventures with moral choices which will define who he/she is. Will you make the right choices?

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Early Access

What is Early Access?

Early Access is an emerging game development model. Players can access the game while its development is still in progress, which allows them to get involved in the development of the game and to exchange with the dev team to report bugs and suggest improvements. If Renaissance Kingdoms is an universe which has existed for more than 15 years in its web-based version, the early access model appeared like the right choice to involve the passionate community of players in the development of the mobile version.

How long will the early access last?

It is difficult to define when the game will be available in its 1.0 version exactly, as there are many features we want to implement so that the community can discover and test them before thinking about an official release for Renaissance Kingdoms. The early access should last at least several months.

What is the current state of the early access version?

The version in early access is missing a few important features, such as:

- The tutorial for new players starting the game. The game will stay in early access as long as this feature for beginners is not correctly implemented. This is why we have disabled the creation of new characters in the mobile app as long as it is in early access. In order to be able to test Renaissance Kingdoms via mobile in early access, you must have an existing character or create him/her via the web-based version of the game.

- The management of the level changes in the mobile app. Currently, you have to use the web-based version to be able to get to the next level.

We are also going to revamp the way some areas of the game work, such as the village which is going to be more lively, as well as the management of the character and his/her home which will be more intuitive.

All the new features of the mobile version will also appear in the web-based version, most of the time simultaneously. In the meantime, we hope you will welcome sympathetically this version which in its current state may contain bugs and features in the process of being implemented. If you feel like supporting us, we'd be very grateful if you could leave a positive review of the app.

Which new features will be available at the release of the version in early access?

- Playing the version in early access of Renaissance Kingdoms will allow you to access most of the content of the web-based version, including what has been recently revamped such as the new appearance of the characters.
- Testing an adventure intended for new players, so that you can see what this new feature looks like.
- A new action point system to manage the activities of the characters
- Minigames to earn more resources during some activities

How will the community be involved in the development process?

We are looking forward to discover your feedback, whether on the game forums or on Discord. We will take them into account for the future new features but also on the things we should improve which are already in the game.

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Roadmap

 

Update 1: A new "Me" for early December


  • A complete reworking of the character sheet and of the "Me" page.
  • The addition of numerous customisation options of your character sheet.
  • A brand new wardrobe
  • A major alteration of the sin system.

Update 2: A New Home


  • The merging of "My Property" and "My Home" in a new, fully interactive, area.
  • A revamped graphic immersion.
  • Access to a streamlined and improved possession management (fields, flat and so on).
  • A new system of land market
  • The opportunity to use your home as a true living place as well as private exchanges (allowing visitors or not, organization of dinners, banquets and other events)

Update 3: A New Village


  • The village becomes a fun and useful place with a lot of possible interactions.
  • Major graphic improvements of the village (zoom, animations, 3D models and so on)
  • A revamped navigation for a better immersion in your village.

Update 4: New Players


  • Revamp of the first hours of gameplay to welcome new players
  • Setting up adventures for the new players
  • Beginning of the communication to invite new players to discover the game

These updates are not numbered as they are developed concurrently to the major updates

Future Updates:


  • The Chronicles of Renaissance Kingdoms, the History of the 15 years of your universe through a dedicated site which will include chronologies, biographies, summaries and news based on the most memorable factes of the history of Renaissance Kingdoms.
  • Adventures: more than 70 thrilling original adventures with more than 800 pages of dialogue, with solo and multiplayer elements.
  • Characters with feelings. (we hope to anmate the faces, if it is technically possible. We are still in the testing phase in the graphic lab.)

The approximate date of the release of each update will be announced once the previous one is released. Having a tight schedule, as we did before, does not work, puts a lot of pressure on our teams and is a cause for disappointment when we cannot deliver at the announced date. We are going to try another way to see if it's more pleasant for you as well as for us!

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Universe

You will be able to discover in this section currently under construction the past of the universe of Renaissance Kingdoms as it was created by the actions of the players, as well as the daily news of Renaissance Kingdoms (currently called KAP).